GuessIt Ball - Party Edition - Play with Hands and Gestures
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GuessIt Ball — Official Rules
A competitive prediction, signaling, and bluffing party game for 2 to 4 players.
Game Overview
Players take turns as the Offensive Player to score points by signaling plays with their hands. The selected Defensive Player tries to guess and block the play.
- Players: 2–4 players
- Materials needed: Paper and pen (or digital app) for tracking scores.
- Turn Order: Rotates clockwise around the group.
1. Plays & Unlocks
Offensive plays correspond to hand signals (showing 1 to 4 fingers) with matching point values:
| Play | Signal (Front Hand) | Point Value | Availability |
|---|---|---|---|
| Play #1 | 1 Finger | 1 pt | Rounds 1+ |
| Play #2 | 2 Fingers | 2 pts | Rounds 1+ |
| Play #3 | 3 Fingers | 3 pts | Rounds 1+ |
| Play #4 | 4 Fingers | 4 pts | Rounds 4+ only |
2. How a Turn Works
On your turn, you are the Offensive Player.
- Select Target: Choose one player to defend against you this turn.
- Choose Mode: Declare whether you are playing Basic Mode (1 Hand) or Option Mode (2 Hands).
Option A: Basic Mode (1 Hand)
- Both the Offense and Defense simultaneously hold out 1 hand showing 1, 2, or 3 fingers (or 4 fingers starting in Round 4).
- Outcome:
- MATCH: Defense guessed the exact same number → 0 points for Offense. Turn ends.
- NO MATCH: Defense guessed wrong → Offense scores the full play value (1, 2, 3, or 4 pts).
Option B: Option Mode (2 Hands)
An advanced play that adds a hidden Run / Pass bluff to the main finger signal.
- Setup:
- Offense prepares their main signal hand (1–4 fingers) out front.
- Offense places their second hand behind their back (visible to spectators, but hidden from the defender).
- Open Palm = Pass
- Closed Fist = Run
- The Guess: Before revealing front hands, the defender must call out "RUN!" or "PASS!".
- The Reveal: Both players reveal their front hands.
- Scoring:
- Main Play Score: Standard rules apply (Full points if unmatched; 0 points if matched).
- Option Bonus/Penalty:
- Defender guessed INCORRECTLY → Offense gets +1 bonus point.
- Defender guessed CORRECTLY → Offense takes a -1 point penalty.
3. Winning the Game
- Primary Victory: First player to reach 10 points wins immediately.
- Time Limit Variant: If playing a set number of rounds (e.g., 12 rounds), the player with the highest score at the end of the final round wins.
| Published | 7 days ago |
| Status | Released |
| Category | Physical game |
| Release date | 7 days ago |
| Author | Wrong Number Games |
| Tags | fingers, Football, partygame, scorefirst |
| Code license | Apache License 2.0 |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Multiplayer | Local multiplayer |
| Links | Patreon, Homepage, Blog |
| AI Disclosure | AI Assisted, Code, Text |
Download
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Click download now to get access to the following files:
party-edition-guessitball.md 10 kB
Development log
- Created a Party Game7 days ago

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